

The graphics are okay for what they are but I am not the best judge since nine times out of ten I don’t give a shit for graphics. The plot is reminiscent of the second act of Dragon Age 2 so far, in that you are Somebody Important in a place that you were not born and everyone is asking you to sort out their damn lives, including your friends, while there’s something much bigger and potentially eldritch lurking in the background about to eat half the world. (So’s the ability tree, for that matter, but we’ll get to that.) The design is kind of like if you took Skyrim, swapped the open world for limited zones, and then dipped it in brown paint and Georgian Era colonialism. The combat system’s a little simplistic and doesn’t open up until higher levels. I mean, it isn’t exactly thrilling me to my core here. The base name can be changed to an earned nickname, and if it is, you guessed it, celebration! A prefix or suffix can be added if the person deserves it, and again, you celebrate! Older khajiit who have accomplished the most will almost always have a particle to their name, while young adults with peaceful lives will go by just their base name with nothing fancy around it, until they solidify their existence in the world. In adulthood, names are also changed, but based on the feats of someone's life. At this time, a second name day is celebrated as they lose the M(a)'. During their childhood, they'll go as Ma'/M', and their second name day is celebrated, this time bigger and with the whole community, to welcome them in, and stays their name until until they reach puberty. My interpretation is as follows: the first name day is when the child is born, and given their first name. Now, Khajiit canon naming conventions are as follows: no family name, but one name, and a prefix/suffix. Instead, they celebrate someone's new name.

Khajiit don't celebrate birthdays in the modern western sense of the term.
